You have several types of armor, weapons, and accessories. This game has a lot more loot variety than most of the others not including 7D2D. Though there are a variety of ships, I've never seen another soul on the water. I guess it's called that because this game is full of islands and pirates well land based pirates at least. I'm still on my survival/crafting kick so I picked up a game called Salt. It requires too much of a time commitment for the amount of fun in return. Right now the game just isn't accessible to the average player. The whole goal of the game seems too be build a structure to survive the seasons, repeat, repeat, repeat.Īll of that said, I'm still playing it even with all of the negatives. If there is a story to the game, it is so vague as to be meaningless. The game needs loot that isn't tied to crafting. There are no levels or skill increases so there is no incentive to ever fight anything unless you just want to make food or relieve boredom. No reason to ever enter one of these unless you just want to fight. There is the occasional walled town of monsters, caves, houses, etc but all of them just contain the same stuff you can find or make yourself. You've got a few monsters, several wildlife predators and game animals. The game world is supposedly huge, but there really isn't much to it at least at this time. You do eventually build items that makes some of the tasks a little easier, but I find the game to be way too frustrating, at this time, to recommend. The game could be fun if the developer ever massively streamlines all of the processes. If you add up all the time consuming tasks it takes about 23 real-time hours to build a complete base. Clay may or may not be found by your trees, so you may need to walk to a nearby lake/pond/river. Not only that, planks aren't the only item needed to make a chest. That's 4 minutes of your real life wasted while watching a timer. The planks are made one at a time and each plank takes 15 seconds to make. Let's say you were lucky and got enough wood (16 pieces) to make the planks. To chop down one tree takes about 30 seconds. Okay, chests are made from planks and those come from wood which comes from trees, bushes and the ground. A couple examples: Let's say you've just started the game and you want to place a couple chests to store your gear. There are some nice elements but nearly all of them are tied up behind way too much of a time sink. TLDR I'm playing it for now, but I don't think you should. Sometimes I don't see anything bigger than a bird for days.ĬrossWorlds: Escape 45 hours-Steam Review Mushrooms are great for balancing your vitamin and mineral needs. Tons of crops in the field though, so finding food is just time consuming. Tons of stuff to find, you need to move around to get food. SCUM is decent except for the boring combat. Too weak and you won't be able to carry much. Too strong and you'll need 4000 calories a day just to walk around. You don't want to be at the far end of anything. If you have huge tatas, the same Moderation is the key. If you massive junk, you have a tiny brain. In fact, not urinating enough will cause you to start storing sodium which can cause heart failure as you age.Īn amusing mechanic is intelligence and endowment. You need to empty your bowels every so often. SCUM tracks about 40 different vitamin and mineral needs along with body biological functions. You have hunger and thirst but also nutrition. This is the game with the amazing nutrition mechanic. You are on a large landmass that is surrounded my 100 meter walls. SCUM 85 hours-You're a prisoner that gets dropped on a maximum security planet. In every game I'll mention I only play SP mode. Was also looking at The Forest, but I've heard it isn't a proper open world (?). I know it doesn't have zombies etc, but if it's well done enough… Though it does look micro-manage-ish in the extreme. Online only, with servers full of fuckwits (I guess that's the point of games like this). Hurt World - like Rust with stylized graphics. I have no idea why it has a Very Positive rating. Mist Survival - utterly clunky combat (seriously, does it share some code with 7 Days to Die?). However, there is something there, and I intend to return with reinforcements (a co-op friend) sometime. I hate that zombies are super excavating machines or something. Also, the ability to play optionally single player.ħ Days to Die - utterly clunky combat. zombies) - but not enough to make exploration totally annoying, and combat that is not utterly clunky. Some have been great (Subnautica, Salt), but none of the "grittier" ones have been fully satisfying.īasically I want something gritty, first- or third-person, preferably with an enemy (e.g. Or maybe some people want opinions? Anyway, here's a thread. I see crpgnut is right into his survival games, so I thought - maybe some others are, too.
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